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/*
	Vita Development Suite Libraries
*/

#ifndef _VDSUITE_USER_PAF_GRAPHICS_H
#define _VDSUITE_USER_PAF_GRAPHICS_H

#include <scetypes.h>

namespace paf {
	namespace graphics {

		class Texture
		{
		public:

			Texture() { };

			~Texture() { };



		private:

			SceUChar8 unk[0x4];

		};

	}
}

#endif /* _VDSUITE_USER_PAF_GRAPHICS_H */