diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/user/avcdec.h | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/include/user/avcdec.h b/include/user/avcdec.h new file mode 100644 index 0000000..20c386b --- /dev/null +++ b/include/user/avcdec.h @@ -0,0 +1,59 @@ +#ifndef _DOLCESDK_PSP2_AVCDEC_H_ +#define _DOLCESDK_PSP2_AVCDEC_H_ + +#include_next <avcdec.h> + +#if defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus) +extern "C" { +#endif /* defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus) */ + +#define SCE_AVCDEC_PIXEL_RGB565 (0x1U) +#define SCE_AVCDEC_PIXEL_RGBA5551 (0x2U) + +/* For use in sceAvcdecSetDecodeMode() */ +#define SCE_AVCDEC_MODE_EXTENDED (0x80U) + +/* For use in sceAvcdecSetLowDelayModeNongameapp() */ +#define SCE_AVCDEC_DELAY_MODE_LOW (0) +#define SCE_AVCDEC_DELAY_MODE_1 (2) +#define SCE_AVCDEC_DELAY_MODE_2 (4) +#define SCE_AVCDEC_DELAY_MODE_HIGH (6) + +extern SceInt32 sceAvcdecSetDecodeMode(SceUInt32 codecType, SceInt32 mode); + +/* Internal */ + +extern SceInt32 sceAvcdecSetDecodeModeInternal(SceUInt32 codecType, SceInt32 mode); +extern SceInt32 sceAvcdecRegisterCallbackInternal(SceAvcdecCtrl *pCtrl, SceUID cbId, int unk); +extern SceInt32 sceAvcdecUnregisterCallbackInternal(SceAvcdecCtrl *pCtrl); +extern SceInt32 sceAvcdecUnregisterCallbackWithCbidInternal(SceAvcdecCtrl *pCtrl, SceUID cbId); + +extern SceInt32 sceAvcdecQueryDecoderMemSizeInternal(SceUInt32 codecType, const SceAvcdecQueryDecoderInfo *pDecoderInfo, SceAvcdecDecoderInfo *pMemInfo); +extern SceInt32 sceAvcdecCreateDecoderInternal(SceUInt32 codecType, SceAvcdecCtrl *pCtrl, const SceAvcdecQueryDecoderInfo *pDecoderInfo); + +extern SceInt32 sceAvcdecDecodeAuInternal(SceAvcdecCtrl *pCtrl, const SceAvcdecAu *pAu, int *pTimeout); +extern SceInt32 sceAvcdecDecodeGetPictureInternal(SceAvcdecCtrl *pCtrl, SceAvcdecArrayPicture *pArrayPicture, int* pTimeout); +extern SceInt32 sceAvcdecDecodeGetPictureWithWorkPictureInternal(SceAvcdecCtrl *pCtrl, SceAvcdecArrayPicture *pArrayPicture, SceAvcdecArrayPicture *pArrayWorkPicture, int* pTimeout); + +/* Nongame and SceVideodecAsyncUser */ + +extern SceInt32 sceAvcdecSetRecoveryPointSEIMode(SceUInt32 codecType, SceInt32 mode); + +extern SceInt32 sceAvcdecDecodeSetTrickModeNongameapp(SceUInt32 codecType, SceInt32 mode); +extern SceInt32 sceAvcdecSetLowDelayModeNongameapp(SceUInt32 codecType, SceInt32 mode); +extern SceInt32 sceAvcdecRegisterCallbackNongameapp(SceAvcdecCtrl *pCtrl, SceUID cbId, int unk); +extern SceInt32 sceAvcdecUnregisterCallbackNongameapp(SceAvcdecCtrl *pCtrl); +extern SceInt32 sceAvcdecUnregisterCallbackWithCbidNongameapp(SceAvcdecCtrl *pCtrl, SceUID cbId); + +extern SceInt32 sceAvcdecCreateDecoderNongameapp(SceUInt32 codecType, SceAvcdecCtrl *pCtrl, const SceAvcdecQueryDecoderInfo *pDecoderInfo); +extern SceInt32 sceAvcdecQueryDecoderMemSizeNongameapp(SceUInt32 codecType, const SceAvcdecQueryDecoderInfo *pDecoderInfo, SceAvcdecDecoderInfo *pMemInfo); + +extern SceInt32 sceAvcdecDecodeAuNongameapp(SceAvcdecCtrl *pCtrl, const SceAvcdecAu *pAu, int *pTimeout); +extern SceInt32 sceAvcdecDecodeGetPictureNongameapp(SceAvcdecCtrl *pCtrl, SceAvcdecArrayPicture *pArrayPicture, int* pTimeout); + +#if defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus) +} +#endif /* defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus) */ + +#endif /* _DOLCESDK_PSP2_AVCDEC_H_ */ + |