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-rw-r--r--include/user/avcdec.h59
1 files changed, 59 insertions, 0 deletions
diff --git a/include/user/avcdec.h b/include/user/avcdec.h
new file mode 100644
index 0000000..20c386b
--- /dev/null
+++ b/include/user/avcdec.h
@@ -0,0 +1,59 @@
+#ifndef _DOLCESDK_PSP2_AVCDEC_H_
+#define _DOLCESDK_PSP2_AVCDEC_H_
+
+#include_next <avcdec.h>
+
+#if defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus)
+extern "C" {
+#endif /* defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus) */
+
+#define SCE_AVCDEC_PIXEL_RGB565 (0x1U)
+#define SCE_AVCDEC_PIXEL_RGBA5551 (0x2U)
+
+/* For use in sceAvcdecSetDecodeMode() */
+#define SCE_AVCDEC_MODE_EXTENDED (0x80U)
+
+/* For use in sceAvcdecSetLowDelayModeNongameapp() */
+#define SCE_AVCDEC_DELAY_MODE_LOW (0)
+#define SCE_AVCDEC_DELAY_MODE_1 (2)
+#define SCE_AVCDEC_DELAY_MODE_2 (4)
+#define SCE_AVCDEC_DELAY_MODE_HIGH (6)
+
+extern SceInt32 sceAvcdecSetDecodeMode(SceUInt32 codecType, SceInt32 mode);
+
+/* Internal */
+
+extern SceInt32 sceAvcdecSetDecodeModeInternal(SceUInt32 codecType, SceInt32 mode);
+extern SceInt32 sceAvcdecRegisterCallbackInternal(SceAvcdecCtrl *pCtrl, SceUID cbId, int unk);
+extern SceInt32 sceAvcdecUnregisterCallbackInternal(SceAvcdecCtrl *pCtrl);
+extern SceInt32 sceAvcdecUnregisterCallbackWithCbidInternal(SceAvcdecCtrl *pCtrl, SceUID cbId);
+
+extern SceInt32 sceAvcdecQueryDecoderMemSizeInternal(SceUInt32 codecType, const SceAvcdecQueryDecoderInfo *pDecoderInfo, SceAvcdecDecoderInfo *pMemInfo);
+extern SceInt32 sceAvcdecCreateDecoderInternal(SceUInt32 codecType, SceAvcdecCtrl *pCtrl, const SceAvcdecQueryDecoderInfo *pDecoderInfo);
+
+extern SceInt32 sceAvcdecDecodeAuInternal(SceAvcdecCtrl *pCtrl, const SceAvcdecAu *pAu, int *pTimeout);
+extern SceInt32 sceAvcdecDecodeGetPictureInternal(SceAvcdecCtrl *pCtrl, SceAvcdecArrayPicture *pArrayPicture, int* pTimeout);
+extern SceInt32 sceAvcdecDecodeGetPictureWithWorkPictureInternal(SceAvcdecCtrl *pCtrl, SceAvcdecArrayPicture *pArrayPicture, SceAvcdecArrayPicture *pArrayWorkPicture, int* pTimeout);
+
+/* Nongame and SceVideodecAsyncUser */
+
+extern SceInt32 sceAvcdecSetRecoveryPointSEIMode(SceUInt32 codecType, SceInt32 mode);
+
+extern SceInt32 sceAvcdecDecodeSetTrickModeNongameapp(SceUInt32 codecType, SceInt32 mode);
+extern SceInt32 sceAvcdecSetLowDelayModeNongameapp(SceUInt32 codecType, SceInt32 mode);
+extern SceInt32 sceAvcdecRegisterCallbackNongameapp(SceAvcdecCtrl *pCtrl, SceUID cbId, int unk);
+extern SceInt32 sceAvcdecUnregisterCallbackNongameapp(SceAvcdecCtrl *pCtrl);
+extern SceInt32 sceAvcdecUnregisterCallbackWithCbidNongameapp(SceAvcdecCtrl *pCtrl, SceUID cbId);
+
+extern SceInt32 sceAvcdecCreateDecoderNongameapp(SceUInt32 codecType, SceAvcdecCtrl *pCtrl, const SceAvcdecQueryDecoderInfo *pDecoderInfo);
+extern SceInt32 sceAvcdecQueryDecoderMemSizeNongameapp(SceUInt32 codecType, const SceAvcdecQueryDecoderInfo *pDecoderInfo, SceAvcdecDecoderInfo *pMemInfo);
+
+extern SceInt32 sceAvcdecDecodeAuNongameapp(SceAvcdecCtrl *pCtrl, const SceAvcdecAu *pAu, int *pTimeout);
+extern SceInt32 sceAvcdecDecodeGetPictureNongameapp(SceAvcdecCtrl *pCtrl, SceAvcdecArrayPicture *pArrayPicture, int* pTimeout);
+
+#if defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus)
+}
+#endif /* defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus) */
+
+#endif /* _DOLCESDK_PSP2_AVCDEC_H_ */
+