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modules:
libScePiglet:
nid: 0x17402275
libraries:
libScePiglet:
nid: 0xB4FE1ABB
functions:
eglBindAPI: 0x37C31BA8
eglBindTexImage: 0xA9E4D04C
eglChooseConfig: 0xC99B47E7
eglCopyBuffers: 0x6F33D405
eglCreateContext: 0xA1037C4E
eglCreatePbufferFromClientBuffer: 0x6637B29B
eglCreatePbufferSurface: 0x24806915
eglCreatePixmapSurface: 0x37DB8FB3
eglCreateWindowSurface: 0x4B86317A
eglDestroyContext: 0x48327C18
eglDestroySurface: 0xBF950D4F
eglGetConfigAttrib: 0x33A55EAB
eglGetConfigs: 0x376A1FAC
eglGetCurrentContext: 0xC0B5E867
eglGetCurrentDisplay: 0xD37F0094
eglGetCurrentSurface: 0xC0846221
eglGetDisplay: 0x1AC9217F
eglGetError: 0x05B99654
eglGetProcAddress: 0x249A431A
eglInitialize: 0xFA375DB4
eglMakeCurrent: 0xDE064245
eglQueryAPI: 0x5EF4C0F1
eglQueryContext: 0x08DA40FE
eglQueryString: 0x3A566D7A
eglQuerySurface: 0xE996DE60
eglReleaseTexImage: 0xA15242AE
eglReleaseThread: 0xF0594F9E
eglSurfaceAttrib: 0x668A8D7A
eglSwapBuffers: 0x02AB000E
eglSwapInterval: 0x2A1D182B
eglTerminate: 0xEB997F00
eglWaitClient: 0xB7659551
eglWaitGL: 0x6B8A24F6
eglWaitNative: 0x75A03EDD
glActiveTexture: 0x25EE05B6
glAttachShader: 0x73443D1C
glBindAttribLocation: 0xC705E418
glBindBuffer: 0x92326F33
glBindFramebuffer: 0xEB77AF9F
glBindRenderbuffer: 0xCCE43CA8
glBindTexture: 0xCB5B4998
glBlendColor: 0x666D119A
glBlendEquation: 0xABBDA7B3
glBlendEquationSeparate: 0xF0EDDF80
glBlendFunc: 0x9C60A0B7
glBlendFuncSeparate: 0xB7B96102
glBufferData: 0x45B69004
glBufferSubData: 0x7C4399A4
glCheckFramebufferStatus: 0x1E60E2AC
glClear: 0xFD616E54
glClearColor: 0xE158C2DF
glClearDepthf: 0xDE3A6A0B
glClearStencil: 0x625CAA3E
glColorMask: 0x612AE292
glCompileShader: 0xC6D87A4A
glCompressedTexImage2D: 0xEA17995E
glCompressedTexSubImage2D: 0xA87590BC
glCopyTexImage2D: 0xC7E233A0
glCopyTexSubImage2D: 0x8453ECE1
glCreateProgram: 0xE44D423F
glCreateShader: 0xD871D1CA
glCullFace: 0x2EE31A8F
glDeleteBuffers: 0xC49399D4
glDeleteFramebuffers: 0x4D459180
glDeleteProgram: 0x9307F3B6
glDeleteRenderbuffers: 0xF40183F5
glDeleteShader: 0x8C508262
glDeleteTextures: 0x2D3B8D28
glDepthFunc: 0xD4026C17
glDepthMask: 0xDB12CAB1
glDepthRangef: 0xE0F36296
glDetachShader: 0xE12CB853
glDisable: 0x062DC4A1
glDisableVertexAttribArray: 0x04A45F42
glDrawArrays: 0xCCDE88D5
glDrawArraysInstancedEXT: 0x37503E5A
glDrawElements: 0xDEB4664C
glDrawElementsInstancedEXT: 0x3A9EB810
glEnable: 0xE49E018E
glEnableVertexAttribArray: 0xBE2D4A9A
glFinish: 0x77190A10
glFlush: 0x1F6B9106
glFramebufferRenderbuffer: 0x13F7D86B
glFramebufferTexture2D: 0x8C9865DF
glFrontFace: 0x896B5409
glGenBuffers: 0x411E5F05
glGenFramebuffers: 0x99E98BA1
glGenRenderbuffers: 0x2B371E22
glGenTextures: 0xF904C8A9
glGenerateMipmap: 0x09711861
glGetActiveAttrib: 0xA6CB93AF
glGetActiveUniform: 0x50D3D6A9
glGetAttachedShaders: 0x9C4EC92F
glGetAttribLocation: 0x2303225D
glGetBooleanv: 0x919FBCB7
glGetBufferParameteriv: 0x9556172D
glGetError: 0xC8C03673
glGetFloatv: 0xDA2636B7
glGetFramebufferAttachmentParameteriv: 0x3016648A
glGetIntegerv: 0xD9448BAD
glGetProgramInfoLog: 0x8045DA32
glGetProgramiv: 0xCA4AC77B
glGetRenderbufferParameteriv: 0x5FC9CFAB
glGetShaderInfoLog: 0xD3457554
glGetShaderPrecisionFormat: 0x6C12FE09
glGetShaderSource: 0xF14E9C03
glGetShaderiv: 0xC5FB8D46
glGetString: 0xF214B167
glGetTexParameterfv: 0x6671C2A4
glGetTexParameteriv: 0x4B6BB901
glGetUniformLocation: 0xF2D62010
glGetUniformfv: 0x3E157E66
glGetUniformiv: 0x5E3C0B3E
glGetVertexAttribPointerv: 0xF12B5FB0
glGetVertexAttribfv: 0x9F73C97F
glGetVertexAttribiv: 0xCFE1A3B4
glHint: 0x6648D437
glIsBuffer: 0x8167B523
glIsEnabled: 0xD8725045
glIsFramebuffer: 0xFF9CDAAD
glIsProgram: 0x729620C0
glIsRenderbuffer: 0x1DCFE0A8
glIsShader: 0xB8BB6E18
glIsTexture: 0xB19483E6
glLineWidth: 0x7D9E059E
glLinkProgram: 0xA1BB2C9D
glPigletGetShaderBinarySCE: 0x53DC54D7
glPixelStorei: 0x5F83AB8A
glPolygonOffset: 0x8EC1C847
glReadPixels: 0x7210A817
glReleaseShaderCompiler: 0xECAC91AF
glRenderbufferStorage: 0x768C7D2C
glSampleCoverage: 0x25147503
glScissor: 0xA7ED2287
glShaderBinary: 0xAF66D3C3
glShaderSource: 0x4DB51DE5
glStencilFunc: 0x4EC05FD3
glStencilFuncSeparate: 0x2D105CEA
glStencilMask: 0xE15DF15D
glStencilMaskSeparate: 0x688F68A6
glStencilOp: 0x7C28FCC4
glStencilOpSeparate: 0x874968BE
glTexImage2D: 0xED60A540
glTexParameterf: 0x0AE8AE0F
glTexParameterfv: 0x177054F1
glTexParameteri: 0x9D3BCD17
glTexParameteriv: 0xCF7F0CE8
glTexStorage2DEXT: 0xBE3170D8
glTexSubImage2D: 0x05438A86
glTextureStorage2DEXT: 0x1C0D7734
glUniform1f: 0xB3E0C8EC
glUniform1fv: 0x48C40A03
glUniform1i: 0x2D5C8DF7
glUniform1iv: 0x0ADACCF2
glUniform2f: 0x5A1F9B7C
glUniform2fv: 0xFFBEB046
glUniform2i: 0xF91D7F2B
glUniform2iv: 0x2BD6D869
glUniform3f: 0xCEAD46EA
glUniform3fv: 0x77A7BD2A
glUniform3i: 0xCFEB618A
glUniform3iv: 0x64209852
glUniform4f: 0x6BA3AC9A
glUniform4fv: 0x303F92BD
glUniform4i: 0x78795659
glUniform4iv: 0xD8BA0FC7
glUniformMatrix2fv: 0x882A4817
glUniformMatrix3fv: 0x24FFEEB3
glUniformMatrix4fv: 0x29D3F355
glUseProgram: 0xD972A7BC
glValidateProgram: 0x71DB1798
glVertexAttrib1f: 0xC3A7D41D
glVertexAttrib1fv: 0xB13B9680
glVertexAttrib2f: 0x8661303D
glVertexAttrib2fv: 0xF6D05E3B
glVertexAttrib3f: 0xF314F7E0
glVertexAttrib3fv: 0xAE3D9DB8
glVertexAttrib4f: 0x39177628
glVertexAttrib4fv: 0xFEC966A7
glVertexAttribDivisorEXT: 0x38EE2459
glVertexAttribPointer: 0x6D4FAFD2
glViewport: 0x5D13E22B
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