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/*
Vita Development Suite Libraries
*/
#ifndef _VDSUITE_USER_PAF_THREAD_H
#define _VDSUITE_USER_PAF_THREAD_H
#include <kernel.h>
namespace paf {
namespace thread {
class DefaultThreadPriority
{
public:
DefaultThreadPriority();
static DefaultThreadPriority *Get();
SceVoid Set();
SceInt32 priority1;
SceInt32 priority2;
SceInt32 priority3;
};
class Thread
{
public:
enum Error
{
SCE_PAF_ERROR_THREAD_THREAD_ALREADY_STARTED = 0x80AF0702
};
class Opt
{
public:
Opt();
~Opt() { };
SceUInt32 attr;
SceInt32 cpuAffinityMask;
SceKernelMemBlockType stackMemoryType;
};
Thread(SceInt32 initPriority, SceSize stackSize, const char *pName, const Opt *opt = SCE_NULL);
virtual ~Thread();
virtual SceVoid EntryFunction() = 0;
static SceInt32 InternalThreadEntry(SceSize argSize, ScePVoid pArgBlock);
static SceVoid SetMainThreadUID(SceInt32 threadNum = 0);
static SceUID GetMainThreadUID(SceInt32 threadNum = 0);
static SceBool IsMainThread(SceInt32 threadNum = 0);
static SceVoid Sleep(SceUInt32 msec);
SceInt32 Start();
SceVoid Join();
SceVoid ChangePriority(SceInt32 priority);
SceUID Self();
SceBool IsStarted();
//related to unk variable, unk set to SCE_FALSE by default
//ScePafThread_F95B2895 set unk to SCE_TRUE
//ScePafThread_4CE6D88B get unk
private:
SceUChar8 m_work[0x14];
};
class Sema
{
public:
Sema(const char *pName, SceInt32 initCount, SceInt32 maxCount);
~Sema();
SceVoid Wait();
SceVoid Signal();
private:
SceUID m_uid;
};
class Mutex
{
public:
Mutex(const char *pName, SceBool isFifo);
~Mutex();
SceVoid Lock();
SceBool TryLock();
SceVoid Unlock();
private:
SceInt64 m_work[4];
};
class Mutex2
{
public:
Mutex2(const char *pName, SceBool isFifo);
~Mutex2();
SceVoid Lock();
SceBool TryLock();
SceVoid Unlock();
private:
SceInt64 m_work[4];
};
class Cond
{
public:
Cond(SceKernelLwMutexWork *pLwMutex, const char *pName, SceBool isFifo);
~Cond();
SceBool Wait(SceUInt32 timeoutMsec = 0);
SceVoid Notify();
SceVoid NotifyAll();
private:
SceInt32 m_work[5];
};
class RWLock
{
public:
RWLock(const char *pName);
~RWLock();
SceVoid LockShared();
SceVoid UnlockShared();
SceVoid LockExclusive();
SceVoid UnlockExclusive();
private:
SceInt32 m_work[0x8];
};
class Queue
{
public:
typedef void(*QueueEntryFunction)(void *pArgBlock);
Queue(const char *pName);
~Queue();
static Queue *s_mainThreadQueue;
SceVoid WaitDone();
SceVoid Push(const char *pName, QueueEntryFunction entry, ScePVoid pArgBlock);
SceVoid Execute();
SceUInt32 GetSize();
private:
SceUChar8 m_work[0x30];
};
class SyncCall
{
public:
typedef void(*SyncCallEntryFunction)(void *pArgBlock);
SyncCall(const char *pName);
~SyncCall();
static SyncCall *s_mainThreadSyncCall;
SceVoid Push(SyncCallEntryFunction entry, ScePVoid pArgBlock);
SceVoid Execute();
private:
SceUChar8 m_work[0x10];
};
class JobQueue
{
public:
enum Error
{
SCE_PAF_ERROR_THREAD_JOBQUEUE_ALREADY_PUSHED = 0x80AF0901,
SCE_PAF_ERROR_THREAD_JOBQUEUE_UNK = 0x80AF0902
};
class Opt
{
public:
Opt();
~Opt() { };
SceInt32 workerPriority;
SceSize workerStackSize;
SceUInt32 workerNum;
Thread::Opt *workerOpt;
};
class Item;
class Request
{
public:
typedef void(*RequestEntryFunction)(Item *job);
Item *job;
SceInt32 unk_04;
SceInt32 unk_08;
RequestEntryFunction entry;
};
class Item
{
public:
Item(const char *pName);
virtual ~Item();
virtual SceVoid SetSomething();
virtual SceVoid EntryFunction() = 0;
virtual SceVoid FinishCallback() = 0;
Request *req;
private:
SceUChar8 m_work[0x14];
};
class ItemParam
{
public:
Item *item;
Request *request;
};
JobQueue(const char *pName, Opt *opt = SCE_NULL);
~JobQueue();
static JobQueue *s_defaultJobQueue;
static SceVoid CreateDefaultJobQueue(Opt *opt);
static SceVoid DeleteDefaultJobQueue();
SceInt32 Push(ItemParam *queueItemParam);
SceVoid Join();
SceUInt32 GetSize();
SceVoid ChangeWorkerPriority(SceInt32 priority);
SceVoid Finish();
SceVoid Execute();
private:
SceUChar8 m_work[0x2C];
};
}
}
#endif /* _VDSUITE_USER_PAF_THREAD_H */
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