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/*
Vita Development Suite Libraries
*/
#ifndef _VDSUITE_USER_PAF_RESOURCE_H
#define _VDSUITE_USER_PAF_RESOURCE_H
#include <kernel.h>
#include <paf/common.h>
namespace paf {
class Allocator;
class Resource
{
public:
enum Error
{
SCE_PAF_ERROR_RESOURCE_NOT_FOUND = 0x80AF0601
};
typedef void(*ResourceMemAllocator)(SceUInt32 opType, paf::Allocator *allocator, ScePVoid ptrIn, SceSize sizeIn, ScePVoid **ptrOut, SceSize *sizeOut);
class LoadParam
{
public:
SceUInt32 flags;
paf::Allocator *memAllocator;
ResourceMemAllocator memAllocFunction;
};
Resource(const char *resourcePath, LoadParam *resLoadParam);
~Resource();
static SceVoid DefaultMemAllocator(SceUInt32 opType, paf::Allocator *allocator, ScePVoid ptrIn, SceSize sizeIn, ScePVoid **ptrOut, SceSize *sizeOut);
class Element
{
public:
Element() : hash(0)
{
}
~Element()
{
}
SceUInt32 GetHashById(Element *src);
paf::String id;
SceUInt32 hash;
};
SceInt32 GetString(SceUInt32 hash, SceWChar16 **ppString, SceSize *pStringSize);
SceInt32 GetString(const char *id, SceWChar16 **ppString, SceSize *pStringSize);
};
}
#endif /* _VDSUITE_USER_PAF_RESOURCE_H */
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