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/*
Vita Development Suite Libraries
*/
#ifndef _VDSUITE_USER_PAF_GRAPHICS_H
#define _VDSUITE_USER_PAF_GRAPHICS_H
#include <kernel.h>
#include <gxm.h>
#include <scetypes.h>
#include <paf/misc.h>
namespace paf {
namespace graphics {
class TextObj
{
public:
//ScePafGraphics_F201F98D c1
//ScePafGraphics_29013890 c2
TextObj(SceInt32 *flags);
//ScePafGraphics_FA7B17C2 d2
//ScePafGraphics_8021A2B3 d0
//ScePafGraphics_919B8983 d1
virtual ~TextObj();
virtual SceBool ContainsType(const char *pTypeName);
virtual char *GetType();
virtual SceInt32 unkFun_08();
virtual SceInt32 unkFun_0C(); // D0, why is it here?
virtual SceInt32 unkFun_10();
virtual SceInt32 unkFun_14();
virtual SceInt32 unkFun_18(); // test
virtual SceInt32 unkFun_1C();
virtual SceInt32 unkFun_20();
virtual SceInt32 unkFun_24();
virtual SceInt32 unkFun_28();
virtual SceInt32 unkFun_2C();
virtual SceInt32 unkFun_30();
virtual SceInt32 unkFun_34();
virtual SceInt32 unkFun_38(); // test
virtual SceInt32 unkFun_3C(); // test
virtual SceInt32 unkFun_40();
virtual SceInt32 unkFun_44();
//ScePafGraphics_1BDA4425
SceInt32 GetLabel(WString *pText);
//ScePafGraphics_AE415C90
SceInt32 SetLabel(WString *pText);
//ScePafGraphics_DC2C405E
SceInt32 SetPlaceholderLabel(WString *pText);
//ScePafGraphics_D3BEDF03
SceInt32 GetPlaceholderLabel(WString *pText);
SceInt32 GetLength(SceUInt32 *pLength);
//ScePafGraphics_67094D42
SceInt32 GetDataAndLength(SceWChar16 **ppData, SceUInt32 *pLength);
static SceInt32 *s_defaultTextObjFlags;
private:
SceUChar8 unk_00[0x58];
};
class MemoryPool
{
public:
enum MemoryType
{
MemoryType_UserNC,
MemoryType_CDRAM,
MemoryType_Shared,
};
class InitParam
{
public:
ScePVoid pMemory;
SceSize size;
char *pName;
paf::Allocator::Opt *pAllocatorOpt;
ScePVoid pUnkAllocatorOpt;
SceUInt32 memoryType;
};
MemoryPool(InitParam *pInitParam);
MemoryPool(ScePVoid pMemory, SceSize size, const char *pName, paf::Allocator::Opt *pAllocatorOpt = SCE_NULL, SceUInt32 memoryType = 0);
virtual ~MemoryPool();
virtual int unkf1();
virtual int unkf2();
virtual int unkf3();
enum MemoryTypeSpecial
{
MemoryTypeSpecial_Unused,
MemoryTypeSpecial_Tool,
MemoryTypeSpecial_Phycont
};
enum GpuMapType
{
GpuMapType_Normal,
GpuMapType_VertexUsse,
GpuMapType_FragmentUsse,
GpuMapType_NoMap
};
class MemBlockOptParam
{
public:
MemoryTypeSpecial memoryTypeSpecial;
SceKernelAllocMemBlockOpt *memBlockOpt;
GpuMapType gpuMapType;
SceUInt32 mapAttribs;
SceUInt32 usseOffset;
SceUInt32 unused;
};
static ScePVoid AllocMemBlock(MemoryType memoryType, SceSize size, const char *pName, ScePVoid pOptParam = SCE_NULL);
static SceVoid FreeMemBlock(MemoryType memoryType, ScePVoid pMemory);
static MemoryPool *GetDefaultMemoryPool();
private:
SceUChar8 m_work[0x48];
};
class Surface
{
public:
class GxmTexture
{
public:
SceGxmTexture *texture;
SceInt32 unk_04;
};
class Base
{
public:
Base *prev;
Base *next;
SceInt32 lock;
SceUInt16 width;
SceUInt16 height;
SceInt32 texType; // linear/swizzled/tiled
SceInt32 unk_14;
SceInt32 unk_18;
SceUInt16 widthAligned;
SceUInt16 heightAligned;
SceFloat32 xScale;
SceFloat32 yScale;
SceInt32 pixels;
SceUInt16 width3;
SceUInt16 unk_3e;
SceInt32 unk_30;
GxmTexture *texture;
SceGxmTextureFilter magFilter;
SceGxmTextureFilter minFilter;
SceGxmTextureFilter mipFilter;
SceGxmTextureAddrMode uaddrMode;
SceGxmTextureAddrMode vaddrMode;
SceUInt32 lodBias;
SceInt32 unk_50;
SceInt32 unk_54;
SceInt32 unk_58;
ScePVoid gxmData;
};
Surface(MemoryPool *pMemPool, SceUInt32 width, SceUInt32 height, SceUInt32 format, SceUInt32 orderType, SceInt32 a7, SceUInt32 numLevel, SceInt32 a9);
virtual ~Surface();
virtual int unkf1();
virtual int unkf2();
virtual int unkf3();
virtual int unkf4();
virtual int unkf5();
virtual int unkf6();
virtual int unkf7();
virtual int unkf8();
virtual int unkf9();
virtual int unkf10();
void* operator new(size_t size);
void operator delete(void*);
//ScePafGraphics_E57728C4
static SceInt32 Copy(Surface *dst, SceInt32 a2, Surface *src, SceUInt32 srcOrderType, SceSize copySize, SceInt32 a6 = -1);
SceInt32 GetLock();
//ScePafGraphics_879B135D
ScePVoid GetGxmData();
//ScePafGraphics_D075A824
SceInt32 ReplaceData(SceGxmTexture **tex, const ScePVoid data);
//ScePafGraphics_3B5327DF
SceUInt32 GetPixelCount();
//ScePafGraphics_804E92B1
SceInt32 ApplyFilters();
SceInt32 texFormat;
SceInt32 unk_08;
SceInt32 unk_0C;
Base base;
private:
SceUChar8 m_work[0x24];
};
class Texture
{
public:
Texture() { };
~Texture() { };
static SceVoid CreateFromFile(Texture *tex, MemoryPool *memPool, paf::Misc::OpenResult *file, ScePVoid fwOpt = SCE_NULL);
static SceVoid CreateFromMemory(Texture *tex, MemoryPool *memPool, ScePVoid ptr, SceInt32 unused_1, SceSize size, SceInt32 unused_2 = 0, ScePVoid fwOpt = SCE_NULL);
Surface *texSurface;
ScePVoid unk;
};
class FwGraphicsContext
{
public:
class ShaderPatcher {
public:
SceGxmShaderPatcher *shaderPatcher;
//more?
};
enum Target
{
Target_None,
Target_Front,
Target_Back
};
static FwGraphicsContext *GetFwGraphicsContext();
//ScePafGraphics_E4B3B1D2
SceVoid Finish();
//ScePafGraphics_751FC8E6
SceInt32 BeginScene(const SceGxmRenderTarget *renderTarget, SceGxmSyncObject *fragmentSyncObject, const SceGxmColorSurface *colorSurface, const SceGxmDepthStencilSurface *depthStencilSurface, SceUInt32 flags);
//ScePafGraphics_D5E30C64
SceInt32 EndScene(const SceGxmNotification *vertexNotification, const SceGxmNotification *fragmentNotification);
//ScePafGraphics_6E7B77AC
SceVoid SetWClampValue(float clampValue);
//ScePafGraphics_84619C66
SceVoid SetPolygonMode(SceGxmPolygonMode mode, SceUInt32 target);
//ScePafGraphics_D9EA2729
SceVoid SetPointLineWidth(SceFloat32 width, SceUInt32 target);
//ScePafGraphics_9EAD43B5
SceVoid SetPointLineWidth2(SceFloat32 width, SceUInt32 target);
//ScePafGraphics_DAC195AC
SceVoid SetStencilFunc(SceGxmStencilFunc func, SceGxmStencilOp stencilFail, SceGxmStencilOp depthFail, SceGxmStencilOp depthPass, uint8_t compareMask, uint8_t writeMask, SceUInt32 target);
//ScePafGraphics_722A4987
SceVoid SetCullMode(SceGxmCullMode mode);
//ScePafGraphics_7EC1D482
SceVoid SetDepthFunc(SceGxmDepthFunc depthFunc, SceUInt32 target);
//ScePafGraphics_2AE23377
SceVoid SetDepthWriteEnable(SceGxmDepthWriteMode enable, SceUInt32 target);
//ScePafGraphics_5F8FDEC7
SceVoid ResetParam(SceUInt32 targetParam);
SceUChar8 unk_000[0x61C];
ShaderPatcher *shaderPatcher;
SceUChar8 unk_620[0x6C];
SceGxmContext *gxmContext;
SceUChar8 unk_690[0xD4];
SceUInt8 frontDepthWriteEnabled;
SceUInt8 backDepthWriteEnabled;
SceUInt16 unk_766;
SceGxmCullMode cullMode;
};
class DrawQueue
{
public:
class Item;
class Request
{
public:
typedef void(*RequestEntryFunction)(Item *job);
Item *job;
SceInt32 unk_04;
SceInt32 unk_08;
RequestEntryFunction entry;
};
class Item
{
public:
Item() { };
virtual ~Item() { };
virtual SceVoid DrawCB() = 0;
virtual SceVoid UnkCB2() = 0;
virtual SceVoid UnkCB3() = 0;
Request *req;
private:
SceUChar8 m_work[0x0C];
};
class ItemParam
{
public:
Item *item;
Request *request;
};
DrawQueue() { };
~DrawQueue() { };
SceInt32 SetDrawJob(ItemParam *queueItemParam);
};
}
}
#endif /* _VDSUITE_USER_PAF_GRAPHICS_H */
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