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#ifndef _DOLCESDK_PSP2_KERNEL_IOFILEMGR_DIRENT_H_
#define _DOLCESDK_PSP2_KERNEL_IOFILEMGR_DIRENT_H_
#include <psp2common/kernel/iofilemgr/dirent.h>
#include <psp2/kernel/iofilemgr/async.h>
#ifdef __cplusplus
extern "C" {
#endif
/**
* Open a directory
*
* @par Example:
* @code
* int dfd;
* dfd = sceIoDopen("device:/");
* if(dfd >= 0)
* { Do something with the file descriptor }
* @endcode
* @param dirname - The directory to open for reading.
* @return If >= 0 then a valid file descriptor, otherwise a Sony error code.
*/
SceUID sceIoDopen(const char *dirname);
/**
* Close an opened directory file descriptor
*
* @param fd - Already opened file descriptor (using ::sceIoDopen)
* @return < 0 on error
*/
int sceIoDclose(SceUID fd);
/**
* Reads an entry from an opened file descriptor.
*
* @param fd - Already opened file descriptor (using ::sceIoDopen)
* @param buf - Pointer to a ::SceIoDirent structure to hold the file information
*
* @return Read status
* - 0 - No more directory entries left
* - > 0 - More directory entries to go
* - < 0 - Error
*/
int sceIoDread(SceUID fd, SceIoDirent *buf);
/**
* Open a directory (asynchronous)
*
* @param dirname - The directory to open for reading.
* @param asyncParam - parameters related to async operation.
*
* @return If >= 0 then a valid op handle, otherwise a Sony error code.
*/
SceUID sceIoDopenAsync(const char *dirname, SceIoAsyncParam* asyncParam);
/**
* Reads an entry from an opened file descriptor (asynchronous)
*
* @param fd - Already opened file descriptor (using ::sceIoDopen or ::sceIoDopenAsync)
* @param dir - Pointer to a ::SceIoDirent structure to hold the file information
* @param asyncParam - parameters related to async operation.
*
* @return If >= 0 then a valid op handle, otherwise a Sony error code.
*/
SceUID sceIoDreadAsync(SceUID fd, SceIoDirent *dir, SceIoAsyncParam* asyncParam);
/**
* Close an opened directory file descriptor (asynchronous)
*
* @param fd - Already opened file descriptor (using ::sceIoDopen or ::sceIoDopenAsync)
* @param asyncParam - parameters related to async operation.
*
* @return If >= 0 then a valid op handle, otherwise a Sony error code.
*/
SceUID sceIoDcloseAsync(SceUID fd, SceIoAsyncParam* asyncParam);
#ifdef __cplusplus
}
#endif
#endif /* _DOLCESDK_PSP2_KERNEL_IOFILEMGR_DIRENT_H_ */
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