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/*
Vita Development Suite Libraries
*/
#ifndef _VDSUITE_USER_KERNEL_IOFILEMGR_ASYNC_H
#define _VDSUITE_USER_KERNEL_IOFILEMGR_ASYNC_H
#include_next <kernel/iofilemgr_async.h>
#ifdef __cplusplus
extern "C" {
#endif
/**
* Async IO operations are scheduled automatically, similar to FIOS2.
* You can make calls to sceIoOpenAsync(), sceIoReadAsync(),
* sceIoCloseAsync() right after each other, they will be put in a schedule
* and performed automatically.
*
* All async IO functions return UID of operation handle, not file descriptor UID.
*/
/**
* Complete multiple asynchronous operations.
*
* @param asyncParam - Array of ::SceIoAsyncParam representing IO operations to complete. retVal member must have opHandle value assigned to it.
* @param numOfParam - Number of ::SceIoAsyncParam structs in asyncParam array
* @param numOfCompleted - Number of operations that has been completed successfully
*
* @return < 0 on last encountered error.
*/
int sceIoCompleteMultiple(SceIoAsyncParam* asyncParam, int numOfParam, int* numOfCompleted);
#ifdef __cplusplus
}
#endif
#endif /* _VDSUITE_USER_KERNEL_IOFILEMGR_ASYNC_H */
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