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/*
Vita Development Suite Libraries
*/
#ifndef _PSP2_DISPLAY_H_
#define _PSP2_DISPLAY_H_
#include_next <display.h>
#ifdef __cplusplus
extern "C" {
#endif
/**
* Primary display index
*/
int sceDisplayGetPrimaryHead(void);
/**
* Get current number of fps for the current screen mode.
*
* @param[out] pFps - Pointer to a float variable to store current number of fps.
*
* @return 0 on success, < 0 on error.
* @note - This function returns a theoretical value, this might not be the exact frame rate.
*/
int sceDisplayGetRefreshRate(float *pFps);
/**
* Get maximum framebuffer resolution
*
* @param[out] width - Maximum width
* @param[out] height - Maximum height
*
* @return 0 on success, < 0 on error.
*/
int sceDisplayGetMaximumFrameBufResolution(int *width, int *height);
/**
* Number of vertical blank pulses up to now
*/
int sceDisplayGetVcount(void);
/**
* Number of vertical blank pulses up to now for a display
*
* @param[in] display - Display index
*/
int sceDisplayGetVcountInternal(int display);
#ifdef __cplusplus
}
#endif
#endif /* _PSP2_DISPLAY_H_ */
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