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#ifndef _PSP2_DISPLAY_H_
#define _PSP2_DISPLAY_H_
#include <psp2/types.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef enum SceDisplayErrorCode {
SCE_DISPLAY_ERROR_OK = 0,
SCE_DISPLAY_ERROR_INVALID_HEAD = (int)0x80290000,
SCE_DISPLAY_ERROR_INVALID_VALUE = (int)0x80290001,
SCE_DISPLAY_ERROR_INVALID_ADDR = (int)0x80290002,
SCE_DISPLAY_ERROR_INVALID_PIXELFORMAT = (int)0x80290003,
SCE_DISPLAY_ERROR_INVALID_PITCH = (int)0x80290004,
SCE_DISPLAY_ERROR_INVALID_RESOLUTION = (int)0x80290005,
SCE_DISPLAY_ERROR_INVALID_UPDATETIMING = (int)0x80290006,
SCE_DISPLAY_ERROR_NO_FRAME_BUFFER = (int)0x80290007,
SCE_DISPLAY_ERROR_NO_PIXEL_DATA = (int)0x80290008,
SCE_DISPLAY_ERROR_NO_OUTPUT_SIGNAL = (int)0x80290009
} SceDisplayErrorCode;
typedef enum SceDisplayPixelFormat {
SCE_DISPLAY_PIXELFORMAT_A8B8G8R8 = 0x00000000U
} SceDisplayPixelFormat;
#define SCE_DISPLAY_UPDATETIMING_NEXTHSYNC 0
#define SCE_DISPLAY_UPDATETIMING_NEXTVSYNC 1
// This enum is for backward compatibility with Vitasdk
typedef enum SceDisplaySetBufSync {
SCE_DISPLAY_SETBUF_IMMEDIATE = SCE_DISPLAY_UPDATETIMING_NEXTHSYNC,
SCE_DISPLAY_SETBUF_NEXTFRAME = SCE_DISPLAY_UPDATETIMING_NEXTVSYNC,
} SceDisplaySetBufSync;
/**
* Structure used with ::sceDisplaySetFrameBuf to set/update framebuffer.
* Original screen resolution is 960x544, but the following resolutions
* can also be supplied as width and height :
* 480x272, 640x368, 720x408
*
* @note - This structure is returned by ::sceDisplayGetFrameBuf
*/
typedef struct SceDisplayFrameBuf {
SceSize size; //!< sizeof(SceDisplayFrameBuf)
void *base; //!< Pointer to framebuffer
unsigned int pitch; //!< pitch pixels
unsigned int pixelformat; //!< pixel format (one of ::SceDisplayPixelFormat)
unsigned int width; //!< framebuffer width
unsigned int height; //!< framebuffer height
} SceDisplayFrameBuf;
/**
* Set/Update framebuffer parameters
*
* @param[in] pParam - Pointer to a ::SceDisplayFrameBuf structure.
* @param[in] sync - One of ::SceDisplaySetBufSync
*
* @return 0 on success, < 0 on error.
* @note - If NULL is provided as pParam pointer, output is blacked out.
*/
int sceDisplaySetFrameBuf(const SceDisplayFrameBuf *pParam, SceDisplaySetBufSync sync);
/**
* Get current framebuffer parameters
*
* @param[out] pParam - Pointer to a ::SceDisplayFrameBuf structure
* which will receive framebuffer parameters.
*
* @param[in] sync - One of ::SceDisplaySetBufSync
*
* @return 0 on success, < 0 on error.
*/
int sceDisplayGetFrameBuf(SceDisplayFrameBuf *pParam, SceDisplaySetBufSync sync);
/**
* Primary display index
*/
int sceDisplayGetPrimaryHead(void);
/**
* Get current number of fps for the current screen mode.
*
* @param[out] pFps - Pointer to a float variable to store current number of fps.
*
* @return 0 on success, < 0 on error.
* @note - This function returns a theoretical value, this might not be the exact frame rate.
*/
int sceDisplayGetRefreshRate(float *pFps);
/**
* Get maximum framebuffer resolution
*
* @param[out] width - Maximum width
* @param[out] height - Maximum height
*
* @return 0 on success, < 0 on error.
*/
int sceDisplayGetMaximumFrameBufResolution(int *width, int *height);
/**
* Number of vertical blank pulses up to now
*/
int sceDisplayGetVcount(void);
/**
* Number of vertical blank pulses up to now for a display
*
* @param[in] display - Display index
*/
int sceDisplayGetVcountInternal(int display);
/**
* Wait for vertical blank start
*/
int sceDisplayWaitVblankStart(void);
/**
* Wait for vertical blank start with callback
*/
int sceDisplayWaitVblankStartCB(void);
/**
* Wait for vertical blank start after specified number of vertical periods
*
* @param[in] vcount - Number of vertical periods before waiting for vertical blank start
*/
int sceDisplayWaitVblankStartMulti(unsigned int vcount);
/**
* Wait for vertical blank start with callback after specified number of vertical periods
*
* @param[in] vcount - Number of vertical periods before waiting for vertical blank start
*/
int sceDisplayWaitVblankStartMultiCB(unsigned int vcount);
/**
* Wait for vertical blank start since last update of framebuffer
*/
int sceDisplayWaitSetFrameBuf(void);
/**
* Wait for vertical blank start with callback since last update of framebuffer
*/
int sceDisplayWaitSetFrameBufCB(void);
/**
* Wait for vertical blank start after specified number of vertical periods
* since last update of framebuffer.
*
* @param[in] vcount - Number of vertical periods before waiting for vertical blank start
*/
int sceDisplayWaitSetFrameBufMulti(unsigned int vcount);
/**
* Wait for vertical blank start with callback after specified number of vertical periods
* since last update of framebuffer.
*
* @param[in] vcount - Number of vertical periods before waiting for vertical blank start
*/
int sceDisplayWaitSetFrameBufMultiCB(unsigned int vcount);
/**
* Register callback to be used at each vertical blank start
*
* @param[in] uid - Callback UID
*/
int sceDisplayRegisterVblankStartCallback(SceUID uid);
/**
* Unregister callback used at each vertical blank start
*
* @param[in] uid - Callback UID
*/
int sceDisplayUnregisterVblankStartCallback(SceUID uid);
#ifdef __cplusplus
}
#endif
#endif /* _PSP2_DISPLAY_H_ */
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