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/*
Vita Development Suite Libraries
*/
#ifndef _VDSUITE_KERNEL_SBLACMGR_H
#define _VDSUITE_KERNEL_SBLACMGR_H
#include <scetypes.h>
#ifdef __cplusplus
extern "C" {
#endif
/**
* @brief Get process type state
*
* @param[in] pid - The target process id
*
* @return If root mode process, 1. else 0.
*/
int sceSblACMgrIsRootProgram(SceUID pid);
/**
* @brief Get process type state
*
* @param[in] pid - The target process id
*
* @return If system mode process, 1. else 0.
*/
int sceSblACMgrIsSystemProgram(SceUID pid);
/**
* @brief Get process type state
*
* @param[in] pid - The target process id
*
* @return If pspemu process, 1. else 0.
*/
int sceSblACMgrIsPspEmu(SceUID pid);
/**
* @brief Get process type state
*
* @param[in] pid - The target process id
*
* @return If game mode process, 1. else 0.
*/
int sceSblACMgrIsGameProgram(SceUID pid);
/**
* @brief Get process type state
*
* @param[in] pid - The target process id
*
* @return If non game mode process, 1. else 0.
*/
int sceSblACMgrIsNonGameProgram(SceUID pid);
/**
* @brief Get process type state
*
* @param[in] pid - The target process id
*
* @return If SceShell process(authid:0x2800000000000001), 1. else 0.
*/
int sceSblACMgrIsSceShell(SceUID pid);
/**
* @brief Get process type state
*
* @param[in] pid - The target process id
*
* @return If fake self process, 1. else 0.
*/
int sceSblACMgrIsFself(SceUID pid);
/**
* @brief Get process authority id
*
* @param[in] pid - The target process id
* @param[out] authid - The authid output pointer
*
* @return 0 on success, < 0 on error.
*/
int sceSblACMgrGetProcessProgramAuthId(SceUID pid, SceUInt64 *authid);
/**
* @brief Get development mode state
*
* @return If development mode, 1. else 0.
*/
int sceSblACMgrIsDevelopmentMode(void);
#ifdef __cplusplus
}
#endif
#endif /* _VDSUITE_KERNEL_SBLACMGR_H */
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