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/*
Vita Development Suite Libraries
*/
#ifndef _VDSUITE_COMMON_KERNEL_IOFILEMGR_H
#define _VDSUITE_COMMON_KERNEL_IOFILEMGR_H
#include_next <kernel/iofilemgr.h>
#include <kernel/iofilemgr_async.h>
#ifdef __cplusplus
extern "C" {
#endif
/**
* May be used with sceIoDevctl()
*/
typedef struct SceIoDevInfo {
SceOff max_size;
SceOff free_size;
SceSize cluster_size;
void *unk;
} SceIoDevInfo;
/*--------------------IO Priority--------------------*/
/*Valid priority values range: 1 (highest) - 15 (lowest). Default priority value is 14*/
/**
* Set IO operations priority for file descriptor for non-game application
*
* @param fd - File UID
* @param priority - IO operations priority
*
* @return < 0 on error.
*/
int sceIoSetPriorityForSystem(SceUID fd, int priority);
/**
* Get IO operations priority for file descriptor for non-game application
*
* @param fd - File UID
*
* @return A non-negative integer is a valid priority, anything else an error
*/
int sceIoGetPriorityForSystem(SceUID fd);
/**
* Set IO operations priority for caller thread for non-game
* application (will be default for all new IO operations)
*
* @param priority - New default IO operations priority
*
* @return < 0 on error.
*/
int sceIoSetThreadDefaultPriorityForSystem(int priority);
/**
* Get IO operations priority for thread for non-game application
*
* @return A non-negative integer is a valid priority, anything else an error
*/
int sceIoGetThreadDefaultPriorityForSystem(void);
#ifdef __cplusplus
}
#endif
#endif /* _VDSUITE_COMMON_KERNEL_IOFILEMGR_H */
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