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/*
Vita Development Suite Libraries
*/
/* -*- mode: c; tab-width: 4; indent-tabs-mode: t; -*- */
/*
*
*
*
*
*
*
* Controller Service
*
* ctrl.h
*/
#ifndef _VDSUITE_COMMON_CTRL_H
#define _VDSUITE_COMMON_CTRL_H
#include_next <ctrl.h>
#include <stdint.h>
#if defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus)
extern "C" {
#endif /* defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus) */
#define SCE_CTRL_PSBUTTON SCE_CTRL_INTERCEPTED //!< Playstation (Home) button.
#define SCE_CTRL_HEADPHONE 0x00080000 //!< Headphone plugged in.
#define SCE_CTRL_VOLUP 0x00100000 //!< Volume up button.
#define SCE_CTRL_VOLDOWN 0x00200000 //!< Volume down button.
#define SCE_CTRL_POWER 0x40000000 //!< Power button.
/** Enumeration for the controller types. */
typedef enum SceCtrlExternalInputMode {
SCE_CTRL_TYPE_UNPAIRED = 0, //!< Unpaired controller
SCE_CTRL_TYPE_PHY = 1, //!< Physical controller for VITA
SCE_CTRL_TYPE_VIRT = 2, //!< Virtual controller for PSTV
SCE_CTRL_TYPE_DS3 = 4, //!< DualShock 3
SCE_CTRL_TYPE_DS4 = 8 //!< DualShock 4
} SceCtrlExternalInputMode;
/** Structure to pass as argument to ::sceCtrlSetActuator */
typedef struct SceCtrlActuator {
unsigned char small; //!< Vibration strength of the small motor
unsigned char large; //!< Vibration strength of the large motor
uint8_t unk[6]; //!< Unknown
} SceCtrlActuator;
/** Structure to pass as argument to ::sceCtrlGetControllerPortInfo */
typedef struct SceCtrlPortInfo {
uint8_t port[5]; //!< Controller type of each port (See ::SceCtrlExternalInputMode)
uint8_t unk[11]; //!< Unknown
} SceCtrlPortInfo;
/**
* Get controller port information.
*
* @param[out] info - see ::SceCtrlPortInfo
* @return 0, <0 on error
*/
int sceCtrlGetControllerPortInfo(SceCtrlPortInfo *info);
/**
* Sets intercept
*
* If true, allows the current thread to intercept controls. The use case
* might be, for example, a game plugin that wishes to capture input without
* having the input sent to the game thread.
* @param[in] intercept Boolean value
*
* @return 0, < 0 on error
*/
int sceCtrlSetButtonIntercept(int intercept);
/**
* Gets intercept
*
* @param[out] intercept Boolean value
*
* @return 0, < 0 on error
*/
int sceCtrlGetButtonIntercept(int *intercept);
#if defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus)
}
#endif /* defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus) */
#endif /* _VDSUITE_COMMON_CTRL_H */
/* Local variables: */
/* tab-width: 4 */
/* End: */
/* vi:set tabstop=4: */
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