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#ifdef THUMB2
.thumb
.thumb_func
.syntax unified
#endif
_deflateInit2_:
@ BB#0:
push {r4, r5, r6, r7, lr}
add r7, sp, #12
sub sp, #88
ldr.w r9, [r7, #20]
ldr.w r12, [r7, #16]
ldr.w lr, [r7, #12]
ldr r4, [r7, #8]
movs r5, #0
movt r5, #0
movs r6, #1
movt r6, #0
#if 0 /* just cutting out some insns so it all fits */
str r0, [sp, #80]
str r1, [sp, #76]
str r2, [sp, #72]
str r3, [sp, #68]
str r4, [sp, #64]
str.w lr, [sp, #60]
str.w r12, [sp, #56]
str.w r9, [sp, #52]
str r6, [sp, #44]
ldr r0, [sp, #56]
#endif
cmp r0, r5
beq LBB1_3
@ BB#1:
movw r0, #123
movt r0, #456
LPC1_0:
add r0, pc
ldr r1, [sp, #56]
ldrsb.w r1, [r1]
ldrsb.w r0, [r0]
cmp r1, r0
bne LBB1_3
@ BB#2:
ldr r0, [sp, #52]
cmp r0, #56
beq LBB1_4
LBB1_3:
movw r0, #65530
movt r0, #65535
str r0, [sp, #84]
b LBB1_37
LBB1_4:
movs r0, #0
movt r0, #0
ldr r1, [sp, #80]
cmp r1, r0
bne LBB1_6
@ BB#5:
movw r0, #65534
movt r0, #65535
str r0, [sp, #84]
b LBB1_37
LBB1_6:
movs r0, #0
movt r0, #0
ldr r1, [sp, #80]
str r0, [r1, #24]
ldr r1, [sp, #80]
ldr r1, [r1, #32]
cmp r1, r0
bne LBB1_8
@ BB#7:
movs r0, #0
movt r0, #0
movw r1, #123
movt r1, #456
LPC1_1:
add r1, pc
ldr r1, [r1]
ldr r2, [sp, #80]
str r1, [r2, #32]
ldr r1, [sp, #80]
str r0, [r1, #40]
LBB1_8:
movs r0, #0
movt r0, #0
ldr r1, [sp, #80]
ldr r1, [r1, #36]
cmp r1, r0
bne LBB1_10
@ BB#9:
movw r0, #123
movt r0, #456
LPC1_2:
add r0, pc
ldr r0, [r0]
ldr r1, [sp, #80]
str r0, [r1, #36]
LBB1_10:
ldr r0, [sp, #76]
cmn.w r0, #1
bne LBB1_12
@ BB#11:
movs r0, #6
movt r0, #0
str r0, [sp, #76]
LBB1_12:
ldr r0, [sp, #68]
cmp r0, #0
bge LBB1_14
@ BB#13:
movs r0, #0
movt r0, #0
str r0, [sp, #44]
ldr r1, [sp, #68]
subs r0, r0, r1
str r0, [sp, #68]
b LBB1_17
LBB1_14:
ldr r0, [sp, #68]
cmp r0, #15
ble LBB1_16
@ BB#15:
movs r0, #2
movt r0, #0
str r0, [sp, #44]
ldr r0, [sp, #68]
subs r0, #16
str r0, [sp, #68]
LBB1_16:
b LBB1_17
LBB1_17:
ldr r0, [sp, #64]
cmp r0, #1
blt LBB1_26
@ BB#18:
ldr r0, [sp, #64]
cmp r0, #9
bgt LBB1_26
@ BB#19:
ldr r0, [sp, #72]
cmp r0, #8
bne LBB1_26
@ BB#20:
ldr r0, [sp, #68]
cmp r0, #8
blt LBB1_26
@ BB#21:
ldr r0, [sp, #68]
cmp r0, #15
bgt LBB1_26
@ BB#22:
ldr r0, [sp, #76]
cmp r0, #0
blt LBB1_26
@ BB#23:
ldr r0, [sp, #76]
cmp r0, #9
bgt LBB1_26
@ BB#24:
ldr r0, [sp, #60]
cmp r0, #0
blt LBB1_26
@ BB#25:
ldr r0, [sp, #60]
cmp r0, #4
ble LBB1_27
LBB1_26:
movw r0, #65534
movt r0, #65535
str r0, [sp, #84]
b LBB1_37
LBB1_27:
ldr r0, [sp, #68]
cmp r0, #8
bne LBB1_29
@ BB#28:
movs r0, #9
movt r0, #0
str r0, [sp, #68]
LBB1_29:
movs r0, #0
movt r0, #0
movs r1, #1
movt r1, #0
movw r2, #5828
movt r2, #0
ldr r3, [sp, #80]
ldr r3, [r3, #32]
ldr.w r9, [sp, #80]
ldr.w r9, [r9, #40]
str r0, [sp, #36] @ 4-byte Spill
mov r0, r9
blx r3
str r0, [sp, #48]
ldr r0, [sp, #48]
ldr r1, [sp, #36] @ 4-byte Reload
cmp r0, r1
bne LBB1_31
@ BB#30:
movw r0, #65532
movt r0, #65535
str r0, [sp, #84]
b LBB1_37
LBB1_31:
movs r0, #0
movt r0, #0
movs r2, #4
movt r2, #0
movs r1, #1
movt r1, #0
movs r3, #2
movt r3, #0
movw r9, #3
movt r9, #0
ldr.w r12, [sp, #48]
ldr.w lr, [sp, #80]
str.w r12, [lr, #28]
ldr.w r12, [sp, #80]
ldr.w lr, [sp, #48]
str.w r12, [lr]
ldr.w r12, [sp, #44]
ldr.w lr, [sp, #48]
str.w r12, [lr, #24]
ldr.w r12, [sp, #48]
str.w r0, [r12, #28]
ldr.w r12, [sp, #68]
ldr.w lr, [sp, #48]
str.w r12, [lr, #48]
ldr.w r12, [sp, #48]
ldr.w r12, [r12, #48]
lsl.w r12, r1, r12
ldr.w lr, [sp, #48]
str.w r12, [lr, #44]
ldr.w r12, [sp, #48]
ldr.w r12, [r12, #44]
sub.w r12, r12, #1
ldr.w lr, [sp, #48]
str.w r12, [lr, #52]
ldr.w r12, [sp, #64]
add.w r12, r12, #7
ldr.w lr, [sp, #48]
str.w r12, [lr, #80]
ldr.w r12, [sp, #48]
ldr.w r12, [r12, #80]
lsl.w r12, r1, r12
ldr.w lr, [sp, #48]
str.w r12, [lr, #76]
ldr.w r12, [sp, #48]
ldr.w r12, [r12, #76]
sub.w r12, r12, #1
ldr.w lr, [sp, #48]
str.w r12, [lr, #84]
ldr.w r12, [sp, #48]
ldr.w r12, [r12, #80]
add.w r12, r12, #3
sub.w r12, r12, #1
str r0, [sp, #32] @ 4-byte Spill
mov r0, r12
str r1, [sp, #28] @ 4-byte Spill
mov r1, r9
str r3, [sp, #24] @ 4-byte Spill
str r2, [sp, #20] @ 4-byte Spill
bl ___udivsi3
ldr r1, [sp, #48]
str r0, [r1, #88]
ldr r0, [sp, #80]
ldr r0, [r0, #32]
ldr r1, [sp, #80]
ldr r1, [r1, #40]
ldr r2, [sp, #48]
ldr r2, [r2, #44]
str r0, [sp, #16] @ 4-byte Spill
mov r0, r1
mov r1, r2
ldr r2, [sp, #24] @ 4-byte Reload
ldr r3, [sp, #16] @ 4-byte Reload
blx r3
ldr r1, [sp, #48]
str r0, [r1, #56]
ldr r0, [sp, #80]
ldr r0, [r0, #32]
ldr r1, [sp, #80]
ldr r1, [r1, #40]
ldr r2, [sp, #48]
ldr r2, [r2, #44]
str r0, [sp, #12] @ 4-byte Spill
mov r0, r1
mov r1, r2
ldr r2, [sp, #24] @ 4-byte Reload
ldr r3, [sp, #12] @ 4-byte Reload
blx r3
ldr r1, [sp, #48]
str r0, [r1, #64]
ldr r0, [sp, #80]
ldr r0, [r0, #32]
ldr r1, [sp, #80]
ldr r1, [r1, #40]
ldr r2, [sp, #48]
ldr r2, [r2, #76]
str r0, [sp, #8] @ 4-byte Spill
mov r0, r1
mov r1, r2
ldr r2, [sp, #24] @ 4-byte Reload
ldr r3, [sp, #8] @ 4-byte Reload
blx r3
ldr r1, [sp, #48]
str r0, [r1, #68]
ldr r0, [sp, #48]
add.w r0, r0, #5824
ldr r1, [sp, #32] @ 4-byte Reload
str r1, [r0]
ldr r0, [sp, #64]
adds r0, #6
ldr r2, [sp, #28] @ 4-byte Reload
lsl.w r0, r2, r0
ldr r3, [sp, #48]
movw r9, #5788
movt r9, #0
add r3, r9
str r0, [r3]
ldr r0, [sp, #80]
ldr r0, [r0, #32]
ldr r3, [sp, #80]
ldr r3, [r3, #40]
ldr.w r9, [sp, #48]
movw r12, #5788
movt r12, #0
add r9, r12
ldr.w r1, [r9]
str r0, [sp, #4] @ 4-byte Spill
mov r0, r3
ldr r2, [sp, #20] @ 4-byte Reload
ldr r3, [sp, #4] @ 4-byte Reload
blx r3
str r0, [sp, #40]
ldr r0, [sp, #40]
ldr r1, [sp, #48]
str r0, [r1, #8]
ldr r0, [sp, #48]
movw r1, #5788
movt r1, #0
add r0, r1
ldr r0, [r0]
lsls r0, r0, #2
ldr r1, [sp, #48]
str r0, [r1, #12]
ldr r0, [sp, #48]
ldr r0, [r0, #56]
ldr r1, [sp, #32] @ 4-byte Reload
cmp r0, r1
beq LBB1_35
@ BB#32:
movs r0, #0
movt r0, #0
ldr r1, [sp, #48]
ldr r1, [r1, #64]
cmp r1, r0
beq LBB1_35
@ BB#33:
movs r0, #0
movt r0, #0
ldr r1, [sp, #48]
ldr r1, [r1, #68]
cmp r1, r0
beq LBB1_35
@ BB#34:
movs r0, #0
movt r0, #0
ldr r1, [sp, #48]
ldr r1, [r1, #8]
cmp r1, r0
bne LBB1_36
LBB1_35:
movw r0, #123
movt r0, #456
LPC1_3:
add r0, pc
ldr r0, [r0]
movw r1, #666
movt r1, #0
ldr r2, [sp, #48]
str r1, [r2, #4]
ldr r0, [r0, #24]
ldr r1, [sp, #80]
str r0, [r1, #24]
ldr r0, [sp, #80]
bl _deflateEnd
movw r1, #65532
movt r1, #65535
str r1, [sp, #84]
str r0, [sp] @ 4-byte Spill
b LBB1_37
LBB1_36:
ldr r0, [sp, #40]
ldr r1, [sp, #48]
movw r2, #5788
movt r2, #0
add r1, r2
ldr r1, [r1]
movs r2, #1
movt r2, #0
lsrs r1, r2
lsls r1, r1, #1
add r0, r1
ldr r1, [sp, #48]
movw r2, #5796
movt r2, #0
add r1, r2
str r0, [r1]
ldr r0, [sp, #48]
ldr r0, [r0, #8]
ldr r1, [sp, #48]
movw r2, #5788
movt r2, #0
add r1, r2
ldr r1, [r1]
movs r2, #3
movt r2, #0
muls r1, r2, r1
add r0, r1
ldr r1, [sp, #48]
movw r2, #5784
movt r2, #0
add r1, r2
str r0, [r1]
ldr r0, [sp, #76]
ldr r1, [sp, #48]
str.w r0, [r1, #132]
ldr r0, [sp, #60]
ldr r1, [sp, #48]
str.w r0, [r1, #136]
ldr r0, [sp, #72]
ldr r1, [sp, #48]
strb.w r0, [r1, #36]
ldr r0, [sp, #80]
bl _deflateReset
str r0, [sp, #84]
LBB1_37:
ldr r0, [sp, #84]
add sp, #88
pop {r4, r5, r6, r7, pc}
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