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* Fix always_inline attribute warningReiko Asakura2021-01-251-7/+7
* Port to Vita Development SuiteReiko Asakura2021-01-231-0/+6
* style policecomex2015-07-161-1/+3
* Add unaligned read/write functions.comex2015-02-241-3/+28
* Fix other architectures compiling - haven't tried *running* anything..comex2015-02-081-11/+12
* Refactor disassembly so x86 works, and add x86 transform-dis.comex2015-02-081-0/+26
* starting x86 supportcomex2015-02-081-0/+1
* fix my utter failure to handle branches/conditionals correctly (on ARM)comex2015-02-011-0/+6
* ...comex2015-01-241-0/+6
* some reorganizationcomex2015-01-191-18/+2
* ldrd/strd fix - we definitely need to know that in ldrd r0, r1, [pc], we can'...comex2015-01-171-3/+7
* arm64 transform dis, arm fixes, move to .c since i'm dumbcomex2015-01-171-1/+1
* IT, BX LR - untestedcomex2015-01-171-0/+4
* reorganizationcomex2015-01-171-0/+14
* interpose (based on %c based on data) compiles...comex2015-01-161-1/+2
* jump dis - seemingly working(!)comex2015-01-161-16/+17
* these functions are actually pointless, since it's easier to change the *offs...comex2015-01-121-0/+12
* minor improvementscomex2015-01-121-3/+6
* thumb2 and stuffcomex2015-01-111-2/+2
* thumb2 progresscomex2015-01-111-0/+2
* generate all the transform-dis-*; should be more precise; can't just use make...comex2015-01-111-1/+1
* this speeds it up a tad, still ~2s; oh well, I asked for C++...comex2015-01-111-24/+21
* this produces good output (finally) but takes 3.25s to compile 24K of code, lolcomex2015-01-111-5/+32
* Revert "C++ is just a giant pain in the ass"comex2015-01-111-43/+20
* C++ is just a giant pain in the asscomex2015-01-111-20/+43
* yay?comex2015-01-111-21/+37
* ...comex2015-01-101-0/+47