/* Vita Development Suite Libraries */ #ifndef _VDSUITE_USER_NP_NP_COMMON_PS4_H #define _VDSUITE_USER_NP_NP_COMMON_PS4_H #include #if defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus) extern "C" { #endif /* defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus) */ SceInt32 sceNpGetSystemClockUsec(SceUInt64 *pClock); SceInt32 sceNpGetSystemClockLowUsec(SceUInt32 *pClock); SceInt32 sceNpDbgDumpText(const char *pText, SceSize size); SceInt32 sceNpDbgDumpBinary(const void *pBinary, SceSize size); #if defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus) } #endif /* defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus) */ #endif /* _VDSUITE_USER_NP_NP_COMMON_PS4_H */