#ifndef _DOLCESDK_PSP2_INCOMING_DIALOG_H_ #define _DOLCESDK_PSP2_INCOMING_DIALOG_H_ #include #include #include #ifdef __cplusplus extern "C" { #endif /** * Dialog status */ typedef enum SceIncomingDialogStatus { SCE_INCOMING_DIALOG_NOT_RUNNING, SCE_INCOMING_DIALOG_BUSY, SCE_INCOMING_DIALOG_RUNNING, SCE_INCOMING_DIALOG_ACCEPTED, SCE_INCOMING_DIALOG_REJECTED, SCE_INCOMING_DIALOG_CLOSED, SCE_INCOMING_DIALOG_TIMEOUT, } SceIncomingDialogStatus; /** * Errors */ #define SCE_INCOMING_DIALOG_ERROR_INVALID_ARG ((int)0x80106202) typedef struct SceIncomingDialogParam { SceInt32 sdkVersion; SceChar8 titleid[0x10]; // TitleId of the application to open when "accept" button has been pressed. Can be all zero. SceChar8 audioPath[0x80]; // Path to audio file that will be played during dialog, .mp3, .at9, m4a. Can be all zero. SceUInt32 dialogTimer; // Time to show dialog in seconds SceInt32 unk_BC; // Can be set to 0 SceChar8 reserved1[0x3E]; SceWChar16 buttonRightText[0x20]; // Text for "accept" button. Must be null-terminated. SceWChar16 buttonLeftText[0x20]; // Text for "reject" button. Must be null-terminated. If all zero, only "accept" button will be created. SceWChar16 dialogText[0x81]; // Text for dialog window, also shared with notification. Must be null-terminated. } SceIncomingDialogParam; /** * Initialize incoming dialog library, initType must be 0. */ SceInt32 sceIncomingDialogInit(int initType); /** * Open incoming dialog. */ SceInt32 sceIncomingDialogOpen(SceIncomingDialogParam* dialogParam); /** * Returns current status of incoming dialog. */ SceInt32 sceIncomingDialogGetStatus(void); /** * Force exit to LiveArea and show dialog window */ SceInt32 sceIncomingDialogSwitchToDialog(void); /** * Close incoming dialog. */ SceInt32 sceIncomingDialogClose(void); /** * Terminate incoming dialog library */ SceInt32 sceIncomingDialogTerm(void); static inline void sceIncomingDialogParamInit(SceIncomingDialogParam* dialogParam) { sceClibMemset(dialogParam, 0x0, sizeof(SceIncomingDialogParam)); dialogParam->sdkVersion = SCE_PSP2_SDK_VERSION; } #ifdef __cplusplus } #endif /* __cplusplus */ #endif /* _DOLCESDK_PSP2_INCOMING_DIALOG_H_ */