| Commit message (Collapse) | Author | Age | Files | Lines |
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Credits: GrapheneCt
From https://forum.devchroma.nl/index.php/topic,149.0.html
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Credits: Princess-of-Sleeping
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From https://github.com/GrapheneCt/Vita-PoC/blob/master/incoming_dialog.h
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Prototypes from https://github.com/GrapheneCt/Vita-PoC
See also for examples.
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1. Renamed sceKernelDeleteFastMutex to sceKernelFinalizeFastMutex. This
matches the name found in 0.940 prototype firmware and the NID has not
changed since then.
2. Unlike lightweight mutex, the work area is not required to be 8 byte
aligned, but I have done so anyway.
3. The work area's size is 0x40, but only 0x28 is used. However it is
not safe to use a smaller work area because sceKernelFinalizeFastMutex
memsets 0x40 bytes to 0.
4. The last field of the work area, 4 bytes long at offset 0x24,
contains the dummy value 0xA35DB473 when the fast mutex is initialised.
Functions in SceKernelThreadmgr related to fast mutex will check this
value and this allows us to find all functions related to fast mutex.
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* Add scePsmDrmGetRifInfo
scePsmDrmGetRifInfo calls kscePsmDrmGetRifInfo them memcpy_to_user the result ..
* Fix ordering
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* Add SceLibMtp
add SceLibMtp nids found within SceShell- noted on: https://forum.devchroma.nl/index.php/topic,53.msg66.html#msg66
* Fix
Fix indent
* Move down
*oops*
* fix unlink
annoying PR is annoying
* Add more SceLibMtp nids
found again inside SceShell- https://forum.devchroma.nl/index.php/topic,54.0.html
* Kk
Don
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FINALLY A FUNCTION TO TURN OFF THE VITA!!!
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move to SceFios2 from SceDriverUser
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move to SceAppMgr from SceDriverUser
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- add kscePowerSetCallbackEnabled
- Change to kscePowerSetCallbackState
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- SceRtcUser
- SceDisplayUser
- SceMotion
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Name was found by looking for the same function in Mono src code .
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just add `2` postfix into name
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it would be simple hack, but already we have similar NID names
technically we should make the rule that prevents duplicated name in multiple
libs
related #400
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Real name of 0x3BC165EF is ksceDisplayGetProcFrameBufInternal. Found by using nidattack.
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db: Rename hash functions
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`WithKeygen` to `NP`
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all applied camelCase
it also fixed typo `ksceSblDmac5AEsCbcDec`
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should be part of SceSysrootForDriver instead.
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Note that only NIDs with name starting with 'vsh', '_vsh', 'sce', '_sce', '__sce', '___sce', 'ksce', and not containing '_unk' have been kept
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* Add ksceKernelGetMutexInfo_089
https://wiki.henkaku.xyz/vita/SceKernelThreadMgr#sceKernelGetMutexInfo_089ForDriver
* Remove _089 suffix for kscekernelGetMutexInfo
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This returns the real version of the system, even if Henkaku spoofing is enabled.
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Found in debug strings
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Found in debug strings in old FW.
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* Update db.yml
* Update db.yml
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* Update SceSdif according to wiki
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Taken from psvgamesd: https://github.com/motoharu-gosuto/psvgamesd/blob/bbfd3f6b4d822d263738e4328556f8b284aecb2d/driver/extra.yml
For 3.65, the SceSdif NID is 0x285023ED instead of 0x2E7C52F7 (the
SceSdifForDriver NIDs are unchanged).
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Update SceNetPs, net_syscalls.h, net.h
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