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2020-06-05SceNotificationUtil: add NIDs and headerGrapheneCt1-0/+19
Prototypes from https://github.com/GrapheneCt/Vita-PoC See also for examples.
2020-05-23kernel fast mutex: add and fix all relatedReiko Asakura1-1/+4
1. Renamed sceKernelDeleteFastMutex to sceKernelFinalizeFastMutex. This matches the name found in 0.940 prototype firmware and the NID has not changed since then. 2. Unlike lightweight mutex, the work area is not required to be 8 byte aligned, but I have done so anyway. 3. The work area's size is 0x40, but only 0x28 is used. However it is not safe to use a smaller work area because sceKernelFinalizeFastMutex memsets 0x40 bytes to 0. 4. The last field of the work area, 4 bytes long at offset 0x24, contains the dummy value 0xA35DB473 when the fast mutex is initialised. Functions in SceKernelThreadmgr related to fast mutex will check this value and this allows us to find all functions related to fast mutex.
2020-04-22Add sceGxmVshInitializeReiko Asakura1-0/+4
2020-04-22Add names for NIDs in SceSysclibForDriverReiko Asakura1-0/+12
2020-03-24Add ksceDebugVprintfReiko Asakura1-0/+1
2020-02-16Added some vfs nidsTheOfficialFloW1-0/+4
2020-01-16libkernel variable exportsFrancisco José García García1-2/+3
2020-01-07Add scePsmDrmGetRifInfo (#435)Bluzume1-0/+1
* Add scePsmDrmGetRifInfo scePsmDrmGetRifInfo calls kscePsmDrmGetRifInfo them memcpy_to_user the result .. * Fix ordering
2019-12-16Add SceLibMtp (#432)Bluzume1-0/+54
* Add SceLibMtp add SceLibMtp nids found within SceShell- noted on: https://forum.devchroma.nl/index.php/topic,53.msg66.html#msg66 * Fix Fix indent * Move down *oops* * fix unlink annoying PR is annoying * Add more SceLibMtp nids found again inside SceShell- https://forum.devchroma.nl/index.php/topic,54.0.html * Kk Don
2019-11-13add kscePowerRequestShutdownBluzume1-0/+1
FINALLY A FUNCTION TO TURN OFF THE VITA!!!
2019-09-29Added some SceKernelModulemgr NIDPrincess of Sleeping1-0/+6
2019-08-04db: Partial revert SceFios2User partSunguk Lee2-13/+13
move to SceFios2 from SceDriverUser
2019-08-04db: Partial revert SceAppMgrForDriver partSunguk Lee2-131/+131
move to SceAppMgr from SceDriverUser
2019-07-17add kscePowerSetCallbackStateBluzume1-0/+1
- add kscePowerSetCallbackEnabled - Change to kscePowerSetCallbackState
2019-07-17Return some libraries to wrong export to fix build errorsPrincess of Sleeping4-79/+83
- SceRtcUser - SceDisplayUser - SceMotion
2019-07-17Fixed some function names and sorted alphabeticallyPrincess of Sleeping8-260/+259
2019-06-07psp2: Add sceKernelUnlockLwMutex2Nick Renieris1-0/+1
2019-04-26Add SceLibMono & mono_security_enable_core_clrBluzume1-0/+8
Name was found by looking for the same function in Mono src code .
2019-03-23db: Fix more duplicated NIDsSunguk Lee5-27/+27
just add `2` postfix into name
2019-03-22psp2kern: Add postfix `2` into ksceKernelCreateUidObj(for driver)Sunguk Lee1-1/+1
it would be simple hack, but already we have similar NID names technically we should make the rule that prevents duplicated name in multiple libs related #400
2019-02-24Use bruteforced nameTheOfficialFloW1-1/+1
Real name of 0x3BC165EF is ksceDisplayGetProcFrameBufInternal. Found by using nidattack.
2019-02-23Added ksceKernelSysrootCheckModelCapabilityTheOfficialFloW1-0/+1
2019-02-19Added ksceAppMgrDestroyOtherAppByPidTheOfficialFloW1-0/+1
2019-02-18correct ksceKernelSysrootSetProcessHandler libraryDavee1-1/+1
should be part of SceSysrootForDriver instead.
2019-02-17add ksceKernelSysrootSetProcessHandlerDavee1-0/+1
2019-02-15db: Change non-portability hash function's postfixSunguk Lee1-2/+2
`WithKeygen` to `NP`
2019-02-15db: Rename hash functionsSunguk Lee1-14/+14
all applied camelCase it also fixed typo `ksceSblDmac5AEsCbcDec`
2019-02-13Add for kernel MsgPipesDavee1-0/+6
2019-02-02Misc manual changes on db.ymldevnoname1204-19/+4
2019-01-31Import NIDs from https://wiki.henkaku.xyzdevnoname12031-1/+624
Note that only NIDs with name starting with 'vsh', '_vsh', 'sce', '_sce', '__sce', '___sce', 'ksce', and not containing '_unk' have been kept
2019-01-31Import NIDs from https://pastebin.com/ZAfpHwEHdevnoname12020-0/+459
2019-01-29Add ksceKernelGetMutexInfo_089 (#389)Alex James1-0/+1
* Add ksceKernelGetMutexInfo_089 https://wiki.henkaku.xyz/vita/SceKernelThreadMgr#sceKernelGetMutexInfo_089ForDriver * Remove _089 suffix for kscekernelGetMutexInfo
2019-01-28Add ksceKernelSysrootGetSystemSwVersiondevnoname1201-0/+4
This returns the real version of the system, even if Henkaku spoofing is enabled.
2019-01-24Added SceSysconForDriver NIDsTheOfficialFloW1-4/+28
Found in debug strings
2019-01-23Added new NIDs found in debug stringsTheOfficialFloW5-1/+13
2019-01-11Added ksceKernelAllocHeapMemoryWithOptionTheOfficialFloW1-0/+1
2019-01-10Added two SceModulemgrForKernel NIDsTheOfficialFloW1-0/+2
Found in debug strings in old FW.
2019-01-08Add some SceLcd NIDsSergi Granell1-0/+15
2019-01-08Add ksceSblACMgrIsAllowedUsbSerial to db.yml (#384)Bluzume1-0/+1
* Update db.yml * Update db.yml
2018-12-28Fix SceSdif duplicate functions (#383)CelesteBlue-dev1-6/+0
2018-12-27Update SceSdif according to wiki (#382)CelesteBlue-dev1-4/+10
* Update SceSdif according to wiki
2018-12-24Add some SceSdif NIDs (#377)Alex James1-0/+20
Taken from psvgamesd: https://github.com/motoharu-gosuto/psvgamesd/blob/bbfd3f6b4d822d263738e4328556f8b284aecb2d/driver/extra.yml For 3.65, the SceSdif NID is 0x285023ED instead of 0x2E7C52F7 (the SceSdifForDriver NIDs are unchanged).
2018-12-23Update SceRtc (#378)CelesteBlue-dev1-0/+33
2018-12-19Update SceNetPs (#376)CelesteBlue-dev1-2/+39
Update SceNetPs, net_syscalls.h, net.h
2018-12-15Add of some SceKernelUtilsForDriverPrincess of Sleeping1-0/+7
2018-12-10Add of some SceModulemgrForKernel (#369)Princess of Sleeping1-0/+6
* Add nid of some SceModulemgrForKernel * Add function of some SceModulemgrForKernel * Update modulemgr.h
2018-11-19Add ksceNetConnect and sceNetConnectForSyscallsPrincess of Sleeping1-0/+5
2018-11-09Add ksceIdStorageEnumId nidPrincess of Sleeping1-0/+1
2018-11-03add ksceKernelSuspendProcessDavee1-0/+1
2018-11-03add ksceKernelChangeThreadSuspendStatusDavee1-0/+1
This service allows you to change the status of a suspended thread. Most of the valid suspend bits are unknown, but some can be used to prevent the kernel rethrowing exceptions or pull threads into the running/ready state.