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2021-03-08Rename include guardsReiko Asakura1-3/+3
2021-02-11Add package workflowReiko Asakura1-0/+4
2021-01-20Merge common: ctrl.hReiko Asakura1-59/+0
2021-01-19Remove dupe: ctrl.hReiko Asakura1-194/+8
2020-09-19Make errors signedReiko Asakura1-6/+6
2020-06-18Added a note about different mappings for L/R Triggers. (#445)Rinnegatamante1-0/+1
2018-07-24Added sceCtrlIsMultiControllerSupportedTheOfficialFloW1-2/+10
2018-01-15psp2: Add sceCtrlPeekBufferPositiveExt2Sunguk Lee1-1/+14
most like sceCtrlReadBufferPositiveExt2 but non-blocking
2017-12-20Update ctrl.hRinnegatamante1-2/+2
2017-12-20Using aliasing.Rinnegatamante1-2/+2
2017-12-20Added some missing stuffs in sceCtrl header.Rinnegatamante1-5/+28
2017-07-25Minor stylistic changes.Rinnegatamante1-23/+23
2017-07-24Re-added SCE_CTRL_INTERCEPTED.Rinnegatamante1-0/+1
2017-07-21Renamed INTERCEPTED to PSBUTTON, added a note for shell privileges request.Rinnegatamante1-2/+4
2017-06-23Sort enum values of ctrl.hSunguk Lee1-20/+20
2017-06-22Added two more enums buttons! (#194)David Nuñez1-1/+3
* Added two more enums buttons! * Fix headphone label. * Rename by recommendation of devnoname120.
2017-06-15Named anonymous enums in psp2. (#179)Rinnegatamante1-42/+42
* Named anonymous enums in psp2. Named anonymous enums in psp2. * Properly sorted enums. * Several modifications (see desc) Added some missing info, fixed identation in some places, aligned all enums and comments with spaces as delimiters, replaced decimal negative errorcode in location.h with hexadecimal one, added some comments and fixed some documentation comments. * Minor fixes in identation. * Yet another minor identation fix. * Fixed enums in structs. * Reverted SceBool changes. * SceBool fix. * Fix for compilation with g++- * Added some doc references in jpegenc. * Fixed some references.
2017-03-28Typo fixing, and misnamed struct (#151)Hexxellor1-2/+2
* Fixing Mostly Harmless Typos This fixes a bunch of miscellaneous typos and grammatical mistakes in the source which were mostly harmless with the exception of the ScreenShotParam in psp2/screenshot.h which didn’t match the name of the struct causing it to fail when using that header.
2016-12-31Add more SceCtrlForDriver NIDs and kernel ctrl.hSergi Granell1-7/+9
2016-11-29Added description for interceptYifan Lu1-1/+4
2016-11-19Renamed SCE_CTRL_ALL to SCE_CTRL_INTERCEPTEDdevnoname1201-17/+17
The old wording was incorrect, if we wanted a macro for masking all buttons, it should be a OR'ing of the above button macros, and it would give 0xffff.
2016-11-18Add button intercept headersYifan Lu1-0/+18
2016-10-02Update SceCtrlActuatorSunguk Lee1-2/+3
`enable` field split to `small` and `large` These fields mean motor strength, and can be 0 to 0xff
2016-09-27Add sceCtrlGetBatteryInfo and update SceCtrlDataSunguk Lee1-1/+17
- Add function define - Update LT/RT field of SceCtrlData
2016-09-24Add SceCtrlPortInfo structureSunguk Lee1-2/+17
2016-09-20Add more button defines, and more SceCtrl function definesSunguk Lee1-1/+35
- sceCtrlReadBufferPositiveExt2 - sceCtrlSetSamplingModeExt - sceCtrlGetControllerPortInfo
2016-08-18Include psp2/types.h in ctrl.hxyzz1-0/+1
2016-08-14Add sceCtrlSetLightBarJeffrey Pfau1-0/+12
2016-08-08Add sceCtrlSetActuatorJeffrey Pfau1-0/+16
2015-10-12Replace remaining PSP2_ with SCE_xyzz1-1/+1
2015-10-11Fixed the inconsistency in the headers as discussed in issue #4 and #vitasdkSMOKE51-16/+16