diff options
author | Rinnegatamante | 2017-07-25 12:15:42 +0200 |
---|---|---|
committer | Rinnegatamante | 2017-07-25 12:15:42 +0200 |
commit | 48761273b8d62a9d75df8b62fbe448f1734bee5b (patch) | |
tree | 966c1fc026156c00f8357ceb18c62f54250f724b | |
parent | Re-added SCE_CTRL_INTERCEPTED. (diff) | |
download | vds-libraries-48761273b8d62a9d75df8b62fbe448f1734bee5b.tar.gz |
Minor stylistic changes.
Diffstat (limited to '')
-rw-r--r-- | include/kernel/ctrl.h | 55 | ||||
-rw-r--r-- | include/user/ctrl.h | 46 |
2 files changed, 51 insertions, 50 deletions
diff --git a/include/kernel/ctrl.h b/include/kernel/ctrl.h index 34bea51..bfc29a8 100644 --- a/include/kernel/ctrl.h +++ b/include/kernel/ctrl.h @@ -14,31 +14,32 @@ enum { }; /** Enumeration for the digital controller buttons. - * L1/R1/L3/R3 only can bind using sceCtrlReadBufferPositiveExt2 */ -enum SceCtrlPadButtons { - SCE_CTRL_SELECT = 0x00000001, //!< Select button. - SCE_CTRL_L3 = 0x00000002, //!< L3 button. - SCE_CTRL_R3 = 0x00000004, //!< R3 button. - SCE_CTRL_START = 0x00000008, //!< Start button. - SCE_CTRL_UP = 0x00000010, //!< Up D-Pad button. - SCE_CTRL_RIGHT = 0x00000020, //!< Right D-Pad button. - SCE_CTRL_DOWN = 0x00000040, //!< Down D-Pad button. - SCE_CTRL_LEFT = 0x00000080, //!< Left D-Pad button. - SCE_CTRL_LTRIGGER = 0x00000100, //!< Left trigger. - SCE_CTRL_RTRIGGER = 0x00000200, //!< Right trigger. - SCE_CTRL_L1 = 0x00000400, //!< L1 button. - SCE_CTRL_R1 = 0x00000800, //!< R1 button. - SCE_CTRL_TRIANGLE = 0x00001000, //!< Triangle button. - SCE_CTRL_CIRCLE = 0x00002000, //!< Circle button. - SCE_CTRL_CROSS = 0x00004000, //!< Cross button. - SCE_CTRL_SQUARE = 0x00008000, //!< Square button. - SCE_CTRL_INTERCEPTED = 0x00010000, //!< Input not available because intercepted by another application - SCE_CTRL_PSBUTTON = 0x00010000, //!< Playstation (Home) button. - SCE_CTRL_HEADPHONE = 0x00080000, //!< Headphone plugged in. - SCE_CTRL_VOLUP = 0x00100000, //!< Volume up button. - SCE_CTRL_VOLDOWN = 0x00200000, //!< Volume down button. - SCE_CTRL_POWER = 0x40000000 //!< Power button. -}; + * @note - L1/R1/L3/R3 only can bind using ::sceCtrlReadBufferPositiveExt2 + */ +typedef enum SceCtrlButtons { + SCE_CTRL_SELECT = 0x00000001, //!< Select button. + SCE_CTRL_L3 = 0x00000002, //!< L3 button. + SCE_CTRL_R3 = 0x00000004, //!< R3 button. + SCE_CTRL_START = 0x00000008, //!< Start button. + SCE_CTRL_UP = 0x00000010, //!< Up D-Pad button. + SCE_CTRL_RIGHT = 0x00000020, //!< Right D-Pad button. + SCE_CTRL_DOWN = 0x00000040, //!< Down D-Pad button. + SCE_CTRL_LEFT = 0x00000080, //!< Left D-Pad button. + SCE_CTRL_LTRIGGER = 0x00000100, //!< Left trigger. + SCE_CTRL_RTRIGGER = 0x00000200, //!< Right trigger. + SCE_CTRL_L1 = 0x00000400, //!< L1 button. + SCE_CTRL_R1 = 0x00000800, //!< R1 button. + SCE_CTRL_TRIANGLE = 0x00001000, //!< Triangle button. + SCE_CTRL_CIRCLE = 0x00002000, //!< Circle button. + SCE_CTRL_CROSS = 0x00004000, //!< Cross button. + SCE_CTRL_SQUARE = 0x00008000, //!< Square button. + SCE_CTRL_INTERCEPTED = 0x00010000, //!< Input not available because intercepted by another application + SCE_CTRL_PSBUTTON = SCE_CTRL_INTERCEPTED, //!< Playstation (Home) button. + SCE_CTRL_HEADPHONE = 0x00080000, //!< Headphone plugged in. + SCE_CTRL_VOLUP = 0x00100000, //!< Volume up button. + SCE_CTRL_VOLDOWN = 0x00200000, //!< Volume down button. + SCE_CTRL_POWER = 0x40000000 //!< Power button. +} SceCtrlButtons; /** Enumeration for the controller types. */ enum SceCtrlExternalInputMode { @@ -240,10 +241,10 @@ int sceCtrlGetButtonIntercept(int *intercept); * @param port Use 0 * @param slot The slot used to set the custom values. Between 0 - 3. If multiple slots are used, * their settings are combined. - * @param userButtons Emulated user buttons of ::SceCtrlPadButtons. You cannot emulate kernel + * @param userButtons Emulated user buttons of ::SceCtrlButtons. You cannot emulate kernel * buttons and the emulated buttons will only be applied for applications * running in user mode. - * @param kernelButtons Emulated buttons of ::SceCtrlPadButtons (you can emulate both user and + * @param kernelButtons Emulated buttons of ::SceCtrlButtons (you can emulate both user and * kernel buttons). The emulated buttons will only be applied for applications * running in kernel mode. * @param uiMake Specifies the duration of the emulation. Measured in sampling counts. diff --git a/include/user/ctrl.h b/include/user/ctrl.h index 3399f99..1261dd3 100644 --- a/include/user/ctrl.h +++ b/include/user/ctrl.h @@ -15,32 +15,32 @@ typedef enum SceCtrlErrorCode { } SceCtrlErrorCode; /** Enumeration for the digital controller buttons. - * @note - L1/R1/L3/R3 only can bind using sceCtrlReadBufferPositiveExt2 + * @note - L1/R1/L3/R3 only can bind using ::sceCtrlReadBufferPositiveExt2 * @note - Values bigger than 0x00010000 can be intercepted only with shell privileges */ typedef enum SceCtrlButtons { - SCE_CTRL_SELECT = 0x00000001, //!< Select button. - SCE_CTRL_L3 = 0x00000002, //!< L3 button. - SCE_CTRL_R3 = 0x00000004, //!< R3 button. - SCE_CTRL_START = 0x00000008, //!< Start button. - SCE_CTRL_UP = 0x00000010, //!< Up D-Pad button. - SCE_CTRL_RIGHT = 0x00000020, //!< Right D-Pad button. - SCE_CTRL_DOWN = 0x00000040, //!< Down D-Pad button. - SCE_CTRL_LEFT = 0x00000080, //!< Left D-Pad button. - SCE_CTRL_LTRIGGER = 0x00000100, //!< Left trigger. - SCE_CTRL_RTRIGGER = 0x00000200, //!< Right trigger. - SCE_CTRL_L1 = 0x00000400, //!< L1 button. - SCE_CTRL_R1 = 0x00000800, //!< R1 button. - SCE_CTRL_TRIANGLE = 0x00001000, //!< Triangle button. - SCE_CTRL_CIRCLE = 0x00002000, //!< Circle button. - SCE_CTRL_CROSS = 0x00004000, //!< Cross button. - SCE_CTRL_SQUARE = 0x00008000, //!< Square button. - SCE_CTRL_INTERCEPTED = 0x00010000, //!< Input not available because intercepted by another application - SCE_CTRL_PSBUTTON = 0x00010000, //!< Playstation (Home) button. - SCE_CTRL_HEADPHONE = 0x00080000, //!< Headphone plugged in. - SCE_CTRL_VOLUP = 0x00100000, //!< Volume up button. - SCE_CTRL_VOLDOWN = 0x00200000, //!< Volume down button. - SCE_CTRL_POWER = 0x40000000 //!< Power button. + SCE_CTRL_SELECT = 0x00000001, //!< Select button. + SCE_CTRL_L3 = 0x00000002, //!< L3 button. + SCE_CTRL_R3 = 0x00000004, //!< R3 button. + SCE_CTRL_START = 0x00000008, //!< Start button. + SCE_CTRL_UP = 0x00000010, //!< Up D-Pad button. + SCE_CTRL_RIGHT = 0x00000020, //!< Right D-Pad button. + SCE_CTRL_DOWN = 0x00000040, //!< Down D-Pad button. + SCE_CTRL_LEFT = 0x00000080, //!< Left D-Pad button. + SCE_CTRL_LTRIGGER = 0x00000100, //!< Left trigger. + SCE_CTRL_RTRIGGER = 0x00000200, //!< Right trigger. + SCE_CTRL_L1 = 0x00000400, //!< L1 button. + SCE_CTRL_R1 = 0x00000800, //!< R1 button. + SCE_CTRL_TRIANGLE = 0x00001000, //!< Triangle button. + SCE_CTRL_CIRCLE = 0x00002000, //!< Circle button. + SCE_CTRL_CROSS = 0x00004000, //!< Cross button. + SCE_CTRL_SQUARE = 0x00008000, //!< Square button. + SCE_CTRL_INTERCEPTED = 0x00010000, //!< Input not available because intercepted by another application + SCE_CTRL_PSBUTTON = SCE_CTRL_INTERCEPTED, //!< Playstation (Home) button. + SCE_CTRL_HEADPHONE = 0x00080000, //!< Headphone plugged in. + SCE_CTRL_VOLUP = 0x00100000, //!< Volume up button. + SCE_CTRL_VOLDOWN = 0x00200000, //!< Volume down button. + SCE_CTRL_POWER = 0x40000000 //!< Power button. } SceCtrlButtons; /** Enumeration for the controller types. */ |